Archive for the ‘gamedev’ Category
This a very simple walk through to use Mercury on a Windows Phone 7 project. Get the binaries As far as I can see, Mercury supports Windows Phone 7 only in version 4.0, if you go to the project page you wont find this on downloads, as it’s not yet released. So, you have to get the [...]
Filed under: gamedev, xna | 2 Comments
Tags: gamedev, mercury, particle, particle engine, xna
XNA – A Simple 2D Camera
What is a camera? Intuitively we know what a camera is: simply a way to show the action. A Camera allows us to deal with the display of the action in a detached way from the action. Implementation I like to start with what we are trying to achieve. For the purposes of this post, [...]
Filed under: gamedev, xna | 1 Comment
Tags: 2d, camera, gamedev, xna
I got a Windows Phone 7 to play with for a while and these are some notes about the experiment. I just did a tick-tac-toe based on this blog post changed a few things tho (like the use of extension method for checking for wining and replaced by bit shifting ), but I wanted to have [...]
Filed under: gamedev, Uncategorized, xna | Leave a Comment
Tags: ganedev, windows phone 7, xna
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